04-30-2024, 06:52 AM
I've been working on a project where precise timing is critical. Typically, in Unix-based systems, I might use the `sleep` function provided by `unistd.h` to pause a program's execution, but it only supports second-level granularity. Now, I need a way to put the thread to sleep for a specified number of milliseconds. From what I've read, C++11 introduces some new features in the `<thread>` and `<chrono>` libraries that might be useful. However, I'm not too familiar with these yet. Can someone help to provide a code snippet to accomplish a millisecond sleep using C++11 or later standards? Here's a basic idea of what I've been attempting:
I understand that to use milliseconds, I'll have to move away from `sleep` and towards something more granular. What is the optimal way to handle this in modern C++?
Code:
int main() {
sleep(1); // sleeps for 1 second
return 0;
}
I understand that to use milliseconds, I'll have to move away from `sleep` and towards something more granular. What is the optimal way to handle this in modern C++?